Design and technology at The Perse hinges on learning by doing. We marry traditional skills such as competent use of hand tools and drawing ability with the modern elements of advanced equipment and computerised control.
We encourage students to design and make systems with creativity and originality, using a range of electronic, mechanical and pneumatic materials and components.
We operate in our own part of the school site with three classrooms. With nearly 40 computers, a CNC lathe/mill, laser cutter, 3D printer and printed circuit board manufacture facilities, we are well equipped to deliver fun and exciting technology.
Students learn how to develop and express an idea through to creation. They learn how to modify a design to overcome challenges in manufacture, and to evolve a design to improve it as it comes to fruition.
- Learning journey - Years 7-9
All students take design and technology in Years 7 and 8. We introduce them to a variety of tools and practices in order to design and make projects.
Safety is always paramount and so whether using a hammer or a solder iron, each student is taught how to use the particular tool safely and get the best out of it.
Design and research work is a key part of the process; occasional computer-based work forms as essential part of lessons where students learn a variety of skills from research techniques to 3D drawing and electronic circuit simulation. Student projects might include a wind turbine, a light-triggered colour changing sign or a line-following robot.
Students who choose to continue the subject in Year 9 develop skills in a wide range of technical areas including graphics, resistant materials and control systems. Projects typically take four to six weeks and provide a great foundation on which to take the subject further at GCSE. Students always create a wide range of useful or intriguing items, such as an audio docking station, robotics and even a marble maze.
- Learning journey - GCSE
In Years 10 and 11, the GCSE course gives students the opportunity to develop their practical skills alongside understanding how things are made and controlled in the modern world.
With a heavy coursework element, students enjoy the independence of working on their individual project.
Starting in Year 10 with the basics and assuming no prior knowledge, students build up the theory and practical skills needed for the exam and the project. Covering topics about ergonomics components, materials, manufacture, design and market influences, students will also improve their working knowledge of mechanical prototyping and CADCAM.
At the end of Year 10, they start on their individual project. Working to a design context set by the exam board they can choose the type of project to undertake which might match with their personal interests or preferred skill-set.
- Providing stretch
Students wishing to take their learning further can carry out one of the optional investigations set each term, from researching why the I beam is so strong for carrying loads, to practising clearance/countersink holes.
During Science Week, students can present their projects at the University of Cambridge Science Festival School Zone, as well as visit Engineering Departments and attend lectures.
Every year we take students to the Big Bang Fair for young scientists and engineers.
Year 9 students take part in the annual Rotary Club Technology Challenge. In the 2015 contest a Perse team won the competition for their design and manufacture of a motorised payload delivery system over a suspension cable.
Every year students are awarded highly prestigious national Arkwright Technology Scholarships. This scholarship carries a financial reward for each scholar but more importantly aims to link students with local engineering companies for work experience. We currently have six Arkwright Scholars in the Department, amongst the highest number of any school in the country.
- Beyond the classroom
We run the VEX Robotics society for anyone interested in engineering and robotic control.
DT Club runs drop-in sessions for students to use the equipment under supervision and with help to work on a project, fix a broken item, or make a kit.